AI Insights · Timothy · October 2022
Top 5 Racing Games on Android in Oceania Q3 2022
Discover the performance of the top 5 racing games on the Android platform in Oceania during Q3 2022, including weekly downloads, revenue, and active users.
Performance of Top 5 Racing Games on Android in Oceania Q3 2022
The third quarter of 2022 saw notable trends in the performance of the top 5 racing games on the Android platform in Oceania. Below is a detailed breakdown of their weekly downloads, revenue, and active users.
Race Master 3D - Car Racing
Race Master 3D - Car Racing experienced fluctuations in weekly downloads, peaking at approximately 12.4K in mid-July and dipping to around 4.4K by late August. Weekly revenue showed a steady increase towards the end of the quarter, reaching around $656 in the third week of September. The game maintained a fairly consistent number of weekly active users, starting at around 36.7K in late June and closing the quarter with approximately 32.6K.
Snow Race!
Snow Race! saw a strong start in terms of weekly downloads, peaking at about 10.7K in mid-July. However, downloads gradually decreased, ending at approximately 4.3K by the end of September. Weekly active users followed a similar trend, starting at around 7.7K and ending the quarter with about 7.3K.
Bridge Race
Bridge Race had a varied performance in weekly downloads, starting with around 7.1K in late June and peaking at approximately 8.4K in mid-September. The weekly revenue for the game remained relatively stable, ending the quarter with a slight increase to $72. Active users showed an upward trend towards the end of the quarter, growing from around 29.9K in late June to approximately 33.1K in late September.
Pocket Champs: 3D Racing Games
Pocket Champs: 3D Racing Games experienced a steady decline in weekly downloads, starting at around 6.1K in late June and dropping to approximately 3.1K by the end of September. Weekly revenue also saw a significant decrease, from about $8.9K in late June to around $2K by the end of the quarter. Weekly active users fluctuated, starting at around 12.1K and closing the quarter with approximately 10.4K.
aquapark.io
aquapark.io had a relatively stable performance in weekly downloads, with numbers hovering around the 3K to 4K range throughout the quarter. Weekly revenue remained low, peaking at $29 in mid-July and ending the quarter at $20. Active users saw some fluctuation, starting at around 24.7K in late June and increasing to approximately 26.5K by the end of September.
This data, sourced from Sensor Tower, highlights the varying performance trends of these popular racing games. For more in-depth insights, visit Sensor Tower.